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About me: I am highly skilled and experienced Game Artist with core expertise in Design, Modeling & Texturing. I have created Very high Quality Environments, Characters, Vehicles and Props for various Real-time Projects. I have 5 years of Industry experience, 3 years as Lead. I have worked on MMOs, Fantasy RPGs, Realistic Military Simulations, Sports Game, Open Flight Systems, Realistic Civilian Training Simulations etc. I have worked on PC, Cell Phone, X360 Games.
I am experienced of working and communicating with off shore clients mainly in US. I am a good team man, people enjoy working with me. I always respect and admire good work ethics and try to be as much positive and communicative with my team mates as possible. I am highly Flexible in my approach and behavior. I am always ready to learn new things and I am prone to adopt new & different processes, tools and techniques and I love doing this. I am self reliant, I don’t depend on others I find solutions for problems very quickly and in this regard I try to help and to provide maximum assistance to everyone in the team.
By Education: I have Bachelor of Fine Arts (4 years traditional) Degree with my major in Communication Design. I also have my 2 nd Bachelor of Science (B.Sc. 2 Years) with major, Dual Mathematics and Physics.
My dual background of Science and Traditional Fine Arts degree helps me a lot in getting better and deeper understanding of my profession from both aesthetic and technical aspects.
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